using Warudo.Core.Attributes;
using System;
using Object = UnityEngine.Object;

namespace Warudo.Plugins.Core.Assets.Character
{
    public enum Handedness
    {
        Left,
        Right
    }

    public enum Limb
    {
        LeftHand,
        RightHand,
        LeftFoot,
        RightFoot
    }
}